With relatively small numbers of the enemy still encamped outside the city, and reinforcements on the way, this looks like the best time to try and breakout and resume our journey to California, so plans are being made. I'm making additional plans of my own, based on the assumption that this time round Kate's not likely to be able to escape from the Lions without help. And the only help she's liable to get has
Close Combat Skill: 19
Field craft: 3
If I'd survived book 1, I'd have 4 extra points to distribute among the latter 5 attributes. Lacking that boost will doubtless make my already slim chances dwindle further, but such is life. Actually, just out of curiosity, I'm going to keep separate records for a hypothetical veteran of the first book and see if he would actually last any longer. (Field craft up to 4, Driving, Stealth and Perception up to 5).
We make our preparations under cover of darkness, the signal is given, and the breakout commences. The gang members on guard have built a barricade out of old cars around half a mile down the road, but the lead truck just smashes straight through it. Pretty shoddy workmanship, considering that they know they'll be executed if they let us escape.
A small surprise has been prepared on the other side: at the top of the steep embankment at the side of the road is a battered truck, held in place there by concrete blocks in front of the wheels. A couple of the bikers are rushing to try and remove the blocks, and guess who's just driving through the gap in the barricade when they succeed? I floor the accelerator and, by the kind of coincidence beloved of overly competitive GMs, the truck just happens to hit some debris that deflects it into my path. Still, there's only a 10% chance of my failing the roll to steer out of the way.
Funny thing is, it was a 1 in 10 chance of failure that did for my character in book 2 of Joe Dever's Lone Wolf series, too. Yep, I crash and burn.
My character's surname may be Phoenix, but he won't be rising from these flames any time soon.